Research

3 entries
  • Axe 1 - Epistemology of User Experience

    The first axis explores how different disciplines formalize meaning-making in human-computer interaction. After examining the scientific construction of immersive user experiences during my PhD, I began to focus on the scientific and professional practices used to evaluate human-AI interaction, and in particular on procedures for assessing effective communication with generative large language models (LLMs).

  • Axe 2 - Interface and Interaction Languages and Cognitions

    The second axis investigates how interfaces and interaction languages shape processes of meaning-making and cognition in human-computer interaction. Drawing together cognitive science, visual semiotics, and research-creation, it interrogates the cultural and socio-political stakes of the paradigms according to which immersive and generative software configure interaction.

  • Axe 3 - Cultural Analytics

    The third axis explores how digital methods can be applied to study socio-technical imaginaries. Attraverso la ricerca creazione e i metodi quali-quantitativi, mi occupo di studiare tendenze culturali e pratiche di archiviazione di testi e immagini.